In an AMA (Ask Me Anything) thread in the Oculus Developer Forum that took place on 1st March, publishing director, Chris Pruett took on the challenge in answering any question put him.
It’s understandable that many questions from developers were Oculus Quest related. Oculus took a handful of these questions and posted them on their blog, however, the real juicy questions (and answers) took place inside the full forum thread itself.
One particular question asked was: “Will the Quest be faster than the Go, after accounting for the Quest’s 6DOF/Inside Out Tracking & refresh rate CPU consumption?”
Chris Pruett replied with the following details:
“Quest is significantly faster than Oculus Go from both a CPU and GPU perspective. Part of this is just the raw performance of the chipset itself, but a lot of it has to do with the effort we’ve put into the design of the headset and the core rendering architecture. Tracking isn’t in contention with and doesn’t affect the performance of your application.”
Take what you will from this reply, but it is pretty clear that Oculus seems pretty confident in the platform and its power to deliver a consistent performance without its onboard tracking causing any impact.
The proof of the pudding is in the eating, as they say, so this performance won’t be confirmed until we get to see/hear from the hands-on feedback from its line-up of launch titles when they are due to be revealed at this year’s pre-GDC event that’s taking place on 18th March.